2024
Augmented Reality Game
The Secret Garden is a handheld AR experience that invites the audience to visit a hidden garden that only comes to life in extended reality. It is the first chapter in a series of works that encourages the flourishing of starlings by translating bird behaviour to humans through immersive technologies. The songbird’s population is on a huge decline in the UK, and as a result, it is currently on the Red List. According to RSPB’s Big Garden Birdwatch, the average count of starlings has declined by 82% since 1979. In these times of urgency, it is essential to prevent them from becoming regionally extinct.
In her book Staying with the Trouble, Donna Haraway maintains that “decisions must take place somehow in the presence of those who will bear their consequences”. Our activities affect not only the starling population but also their behaviour. We believe that we are responsible for shaping the conditions for more-than-humans to flourish and that entails respecting the autonomy of ecosystems and non-human life. Through our project, we aim to communicate these urgent issues by inviting our audience to embody a starling and indulge in play.
CollaboratorsAarti Bhalekar
ToolsLens Studio, Unity, Blender, Ableton &
Adobe Suite Exhibited at British Art Fair at Saatchi Gallery, Snap Symposium at Royal College of Art Battersea, London Breeze Film Festival at Riverside Studios & SustainLab Show at Royal College of Art
Over 810k plays on Snapchat
The Experience
AR experiences can be easily accessed using smartphones or tablets, making them accessible to a wide audience. By placing QR codes in public parks, we can reach people where they already gather. This provides an engaging educational experience without the need for specialised equipment. The park also provides users with contextually relevant information for spatial immersion. While our project is meant to be experienced outdoors, we also calibrated it for indoor settings.
Graduate Showcase, Royal College of Art, 2024
Graduate Showcase, Royal College of Art, 2024
Graduate Showcase, Royal College of Art, 2024
British Art Fair at Saatchi Gallery, 2024SustainLab Exhibition, 2024
Project Development
Early-stage research and ideation for The Secret Garden
Research Process
Along with secondary research, we also worked closely with scientists and ecologists from the Royal Society for the Protection of Birds and the British Trust for Ornithology, and their insights were essential in helping us develop our project. Our conversations with them revealed that the decline in starlings is mainly due to pesticides and fertilisers harming their main prey, leatherjackets. RSPB also found that starling numbers increase when farmers use more environmentally friendly practices. User Flow
Concept sketches and storyboard frames
Concept sketches and storyboard frames
The experience begins by onboarding the visitor as a starling. A simple prompt establishes the motivation to forage for food.
The main play is centred on foraging for leatherjackets, the starling's natural prey. The visitor searches for larvae and taps to retrieve them. A successful attempt removes the leatherjacket from the scene, while an unsuccessful attempt turns it red. By the end, the user discovers why: they are not alive.
The visitor is also encouraged to wander and explore the environment. There are optional touchpoints placed throughout the garden that dive deeper into species knowledge.
Methodology The garden’s invisibility in the physical world mirrors the decline of starlings in urban environments. AR as a technology enables us to deliberately reveal what is becoming increasingly difficult to notice in familiar surroundings. It also allows unrestricted movement within real-world spaces, which is essential for the act of foraging.
In a game environment, a player easily accepts their new role as they start to think like
the character that is assigned to them. The visitor learns through play as the interactivity
encourages active participation. This way, the knowledge exists in the performance of
the action.
Visual Design
Simulating bird vision was an essential component of the AR chapter so that the viewer could start thinking like a bird. Birds can see UV light. Theoretically, UV light has no colour, but the hues of violet (wavelength closest to UV light) have been used while texturing the assets to illustrate and make this spectrum visible to humans. The juxtaposition of the human spectral range and the larger spectral range of bird vision helps the visitor compare how a bird can see more than humans.
Sound Design The use of spatial audio and UI sounds helps the user navigate the environment. Sounds of the starling’s birdsong and Mozart's
piano are only triggered when the visitor goes close to these objects. This simulates real-world behaviour and adds another layer of interactivity.